Whatever it is, the way you earn and collect your gaming NFTs can now be shared with the world.

It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. The world of gaming has changed so much in the last 10 years. Back in the day nobody thought we could earn a living from playing video games. Now certain celebrities earn upwards of millions of dollars.

Now we want to integrate and create a platform to instantly sell and share your gaming-NFT-trophies.

Gaming content is huge, and soon almost all gaming content will consist of NFTs .Here at Dinaco we will create a seamless integrating for gamers to share, sell and display their NFT-acheivments.

Imagine being able to win, share or sell any NFT gaming content instantly, from your VR headset and more.

Existing NFT & Metaverse Projects

A young emerging industry with lots of growth potential

 

The non-fungible token (NFT) market size is expected to grow by USD 147.24 billion from 2021 to 2026. The market is anticipated to witness a healthy growth at a CAGR of 35.27% during the forecast period. This growth can be attributed to the increasing demand for digital artworks. However, the uncertainty of the NFT market can hamper the growth of the market during the next few years.

Time-Line & Launch Date

  • Project Scope And Development

    June-20-2022 - July-5-2022

    Our DevOps Engineers have access to a wide range of technical solutions and can leverage the capabilities of tools such as: Continuous integration servers, rapid web3 dev adjustments and gaming development experience . After our dev ops map out the product development time line, we will bring on full-time beta testers!

  • Marketing And SoftLaunch Consumer Feedback

    July-10-2022 - July-22-2022

    Our Soft launch will provide feedback on all kinds of datapoints, including app performance (similar to a beta test), budget expectations, what NFTs users like, and what they don't. Features our early users will use, will be integrated into the marketing strategy.

  • Scale And Launch

    August-1-2022 ——

    Our primary mode of customer acquisition will be through gaming influencers. An influencer endorsement will skyrocket the pre-launch hype and the effect will last post-launch as well.

    Influencer marketing firm Collective Bias found that 60% of consumers are influenced by blog review or a social media reviews.

    Along with a traditional press release, we will give influencers a description of our app and its benefits.